delivers high quality, physically-based shading in production rendering.
All its features are tightly integrated into Autodesk 3ds Max.
What's New in Corona Renderer 7 for 3ds Max
Corona Render Showreel
Corona Renderer Features:
Ease of Use
Corona Renderer is compatible with a huge range of third-party plugins, whether you are using Corona's Interactive Rendering or doing a final render, you can keep right on using iToo’s Forest Pack and RailClone, Siger Shaders, Quixel Megascans, Allegorithmic Substance, Phoenix FD, FumeFX, Ornatrix, Hair Farm, and many more.
Corona Renderer is also compatible with the core V–Ray Materials and V–Ray Lights, which allows you to render those using Corona even if V–Ray is not installed.
Proudly CPU Based ONLY
By rendering only on the CPU we avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise, and limited availability of render farms.
Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.
Speed & Interactivity
Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU–only Corona as fast as many GPU renderers but without any of the limitations of GPU–based solutions…
Interactive Rendering Demo:
Corona FairSaaS is a liberal subscription based model without the hidden agenda written in small print. It has been introduced to make Corona really affordable for everyone.
Unlimited access to all major, monthly, and daily experimental builds.
Paid annually or monthly
One floating workstation license (usable also as a render node) + 3-10 floating render nodes
Powerful Workflow Tools
Take a look at how much control you have over your final render with the list of effects below:
Exposure – Controls the overall exposure of the image.
Highlight Compression – Compresses highlights in the image to reduce/remove burned–out areas.
White Balance – Controls the white balance of the image.
Contrast – Adjust the contrast of the image.
Saturation – Controls the overall color saturation.
Filmic highlights – Controls a subtle highlight compression without loss of color saturation.
Filmic shadows – Controls the richness/saturation of shadows in the image.
Vignette intensity – Applies a subtle, realistic vignette.
Color tint – Adjust the overall color tint of the image.
Curves – Further fine tune the tone mapping, using custom curves with histogram.
LUTs – Allows quickly changing the overall look of the image by applying one of many ready–made LUTs.
Bloom & Glare – Bloom is a large, soft glow around bright areas in the image, while Glare is a small, sharp glow with adjustable rays around bright areas.
Sharpening/Blurring – This first blurs an image and then sharpens it, useful to remove “pixel–perfect” noise and give a more photographic look to the final image.
Denoising – If Denoising was enabled, this allows you to blend between the fully Denoised image and the raw render.
A quick example is given below of applying all the above effects to a finished render (although the effects can be applied and adjusted before or during rendering too):
Corona Renderer is extremely flexible. While we aim for realism, we also understand how important it is to “bend” physical laws to deliver the results your clients expect.
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.
Our design goal for the Corona Physical Material was to make it physically based and full realistic, yet keep it intuitive, flexible, and easy to set up. The Physical Material conforms to industry standards for Physically Based Rendering (PBR) materials.
Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner, Thinkbox’s Deadline render farm management systems, and Cinema 4D’s native Team Render (which replaces Corona’s own Distributed Rendering, as well as Backburner). With these options, through the use of licensed Render Nodes, you can easily leverage multiple computers that you own to reduce render times.